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Super Dungeon Series

Super Dungeon Series

Regular price $18.00 USD
Regular price $64.95 USD Sale price $18.00 USD
Sale Sold out

Get 5 books in this quick deal for a limited time and an incredible discount rate! We’re offering this special pack for new readers and seasoned fans, but only for a limited time.

Books include:

  • The King's Summon
  • The Forgotten King
  • The Glauerdoom Moor
  • The Dungeons of Arcadia
  • The Midnight Queen

Grab your set now for an incredible 75% off!

 

The King's Summons (Book 1)

All of Crystalia is in danger. The Prophecy says that only the five princesses can unite to break the Dark Consul’s Power. But what happens when one of them goes missing?

Blaze is an Ember Mage, skilled with fire magic and with a temper just as hot. She’s desperate for a way to prove herself but never imagined a royal messenger would come knocking on her door. King Jasper III, ruler of all Crystalia, needs someone who works outside the system to search for his missing heir, and Blaze fits that description perfectly. After all, Princess Sapphire is no damsel-in-distress, so the king is sure something must be terribly wrong.

To find the missing princess, Blaze must travel to the worst of all possible places: the Frostbyte Reach—a cold, miserable nightmare of a place for any Ember Mage. On her quest, Blaze soon finds out the situation is far worse than the king feared. The entire mountain is under siege by an army of bloodthirsty orcs who are crafting a weapon of incredible power. Frozen tundra or not, orcs or not, Blaze has accepted the call.

⭐⭐⭐⭐⭐ “I literally couldn't put it down. I was drawn in from the first chapter, and it only got better!” —Kindle reviewer

The Forgotten King (Book 2)

Treffen Cedarbough has trained his whole life to protect the Fae Woods. He knows what plants to eat and what plants will eat him. But most of all he knows that light magic in the Woods comes from the great and powerful Deeproot Tree. As the newest member of the Rangers, Treffen has vowed to protect the Tree with his life.

When a deadly attack comes too close to Treffen’s home, he seeks guidance from the elven elders and receives an ominous prophecy directly from the Tree. An old enemy of the kingdom, the Forgotten King, plots to break free of his ancient prison. And according to the prophecy, it’s up to Treffen to stop this evil from escaping.

With the help of a pedestrian knight and an adventuring princess, Treffen confronts the darkness. But each battle brings them one step closer to the Lordship Downs, the heart of all evil in the Woods, and to the Forgotten King’s carefully laid trap. Deep into enemy territory, Treffen must choose between his sacred oath and the lives of his closest friends.

⭐⭐⭐⭐⭐ D.W. Vogel makes a stunning entry to the franchise. The book is packed with heart and humor.” —Alex

 

The Glauerdoom Moor (Book 3)

The evil Baron Von Drakk has no problem defeating an entire army and kidnapping their leader—the great Princess Citrine. Now Princess Citrine’s only hope lies in a thief that just got caught.

Sai doesn’t want to be a hero. She wants to steal the greatest jewel in Crystalia. But when she is captured by the king’s men in the perfect trap, Sai is forced to take a job from King Jasper himself—to rescue his daughter Princess Citrine from the evil Von Drakk. Escape should be easy for an accomplished thief, but the Royal Warden refuses to let her out of his sight until they find the kidnapped princess.

Sai thrives in the unsavory places of Castletown, but those pale in comparison to the Glauerdoom Moor. Witches and zombies lurk around every corner, and the swamp itself seems against them. Even worse is the tyrant who rules the Moor. The undead Baron Von Drakk has a host of evil creatures at his command, not to mention nearly unstoppable dark magic of his own.

How can Sai defeat someone who took out an entire army?

 

The Dungeons of Arcadia (Book 4)

The ancient magic of Arcadia fuels a vicious attack. Dwarfholm Bastion is about to fall.

Gork, the prince of the dwarves, has a plan that might just save his people and prove himself worthy to his father. As a last hope to defeat the invading orcs, Gork embarks on a dangerous mission to the deserts of Arcadia.

Joining him on his quest are the famously hazardous Nyan-Nyan, the Chaos Kitty; and Terras, an inventive druid sent to find the missing Princess Ruby. The unlikely team has no idea what’s ahead of them. There’s a reason the secrets of Arcadia’s tombs have remained hidden for so long—the horrors within are fed by an ancient portal to the Dark Realm. None who enter the catacombs will return alive.

Gork must balance the fate of his realm and the fates of those closest to his heart as he faces the demon within the Dungeons of Arcadia. If he succeeds, he just might turn the tide in the war against the Dark Consul.

 

The Midnight Queen (Book 5)

The hope of Crystalia lies in the Prophecy of Five.

The prophesied princesses have traveled the kingdom, fighting monsters and tyrants across the realm to bring about peace. But not all of the princesses have returned safely. Without them, darkness begins to overtake the land and its inhabitants. At the center of the growing darkness is the mysterious Midnight Queen, a figure seemingly involved in every plot against the Goddess, including capturing the missing princesses.

To protect the kingdom, Otto of the Royal Paladins volunteers to face the Midnight Queen. Eager to rescue their missing sisters, Princesses Sapphire and Emerald accompany him to the center of the darkness—the Midnight Tower.

The Midnight Tower is a terrible place—corrupted, deadly, and home to the Midnight Queen. Unless they defeat the evil sorceress, Crystalia will succumb to the dark creatures under the queen’s command. But the Tower knows their deepest fears, and a battle rages inside, as well as around, them. How will they keep the hope alive when they must overcome their greatest opponents yet—themselves?

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